Dungeon Party

About the Game
“Dungeon Party” was my capstone project, the big final project to finish off my studies in the Interactive Multimedia and Design Program at Carleton University.
The concept for the game was inspired by the party game and dungeon crawler genres with a healthy amount of theming from Dungeons & Dragons. In the game, four players team up and go head-to-head as they proceed through a procedurally generated dungeon filled with minigames, combat challenges, and a variety of other interesting events. Eventually, the game concludes with a final boss encounter against a powerful wizard (Spoiler Alert) which turns out to be a 3-vs-1 battle as the best-performing player is selected to gain powerful magic and become final boss.
I worked within a team of 6 students over the course of 8 months to develop this game from start to finish.




The game was primarily developed in Unity and nearly all assets, including 3D models, 2D art, and music and sound effects, were created by members of the project team (minus the character animations, which were sourced from Mixamo, then blended and integrated within Unity).
One of the biggest challenges we faced during development was setting a reasonable project scope. The difficult part about making a game with minigames is that you need to create enough unique minigames within the overarching game that players aren’t getting bored by playing the same games over and over. Another issue we faced, which is the main thing I would change given the chance to do it all over, was that we stuck too close to the Mario Party series as inspiration and lost out on chances for more originality.
Personal Contributions
I contributed to most aspects of the project in some way, but my main roles were being the team’s project manager, writing and coming up with the narrative elements for the game, creating visual effects, and modelling some of the characters and environments.
The game can be downloaded from Itch.io and launched on PC, but it does require four controllers to be played.

